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Tools and techniques for Knowledge transfer and
reinforcement of knowledge |
Microsoft
Online/Self learning
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Webinar
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Virtual
Mentoring
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With 21st
century learners reading and trying out things on their
own is pretty common. Learning from improper sources
could be dangerous and misleading. Microsoft provides
readily available online content through their partners
ecosystem for minimal charges which could be free at
times. Being an online self-paced learning environment,
participants can take the course with their routine
work. |
Enabling
Team members located across locations or various regions
of globe is a common challenge faced by enterprises.
Webinars enable participants to attend a session from
multiple locations and get answers for their concerns
and queries. |
Self-Paced Learning can be backed up by Virtual
Mentoring to allow participants get their implementation
concerns addressed by a SME who has real world
experience of handling multiple technical challenging
scenarios and case studies. It also helps them to get a
quick fix or solution to common errors in project
development or Case Study implementation. |
Visual
Communication (VC)
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Active
Development/Discovery (AD)
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Video
Demonstrations
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Concept
Visualization helps to understand plenty of complex
technical and non technical details in much more
simplified manner using diagrams.
CV = Channel of Visual Communication.
CV is an innovative, creative, and intuitive extension
of what one can call as "Chalk -Talk Mechanism".
CV is essential because only "when one sees it, believes
it" |
Active
Development involves building an end to end solution. It
provides a near real world kind of implementation with
understanding of integration challenges.
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Seeing is
believing; showing participants different selling
methods with the help of videos and building a
conversation to bring out the understanding of the value
/ solution selling method |
Tools and techniques for Skill Building |
Discussion and Debates |
Case-study & HOL
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Team
Presentations
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Developing conversations with professionals on
approaches best practices and data Points involving the
process of reaction and counter reaction between two or
more than two groups on a common subject with the
objective of specific conclusion or results.
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Creating
real Life customer scenarios in the class rooms and
making participants follow the process and bring out
learning and peer learning by involving them in Project
Development simulation environment |
After
Knowledge transfer session assertion and verification is
must. Team Presentations helps to verify the skills and
behaviour exhibited by the participant during
conversation and also verification of knowledge gained
during the training sessions. It also instigates
research and deep dive study on various topics as they
need to get to the core of the topic. |
Collaborative Learning
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Role
Plays
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Active
Experimentation (AE)
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During
complex sessions the delivery cannot be handled by a
single expert. It needs to be done using a set of SMEs
where one would represent the Depth of Technology and
other would focus of business benefits of the same. With
views and discussion between both the SMEs in the
session it becomes beneficial for participants to learn
from both. |
Role
Plays enable enactment of real world in the classroom.
An effective facilitator creates multiple groups and
within each group designates individuals as Project
Manager, Team Lead, Designer – DB, UI etc, Developer or
other. Each individual has to understand his/her role
and create necessary artefacts. It helps people to
respect each other and appreciate the purpose of each
role. |
Active
Experimentation involves Developing small applications
to try out concepts understood gives a decent picture of
how things actually work
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